![]() So if they did do children in some form in this game, I think they should probably pay very close attention as to HOW they implement them. 2 Great Hall Help: 2.1 What turns a room into a great hall 2.2 Can great halls contain backgammon tables in them 3 Settlers Help 3.1 What is the maximum number of settlers I can have 3.2 Will my settlers die of old age 3.3 How do I heal my settlers 3.4 How do you get more settlers 3. is usually a pretty bad idea and will end up getting you 86'd from the industry like has happened in the past with games such as the Active Shooter game from 2018. in: Settlers, Guides Research Edit Contents 1 Books 2 Totals and storage 3 Research unlocks 4 Research Tree 5 Tutorial on Research Research in Going Medieval is the system for unlocking and accumulating new knowledge for the colony, leading to new objects, mechanics, combat, and more. In the end the moral question rests with the developer to put something controversial in a game they are creating, but typically games that have done things like having children in the game to "abuse" and "neglect". Just because a developer CAN do something in their game. also games that get hit internet outrage sell more copies, not less. or they can just disable that, i dont think thats the real reason why they wouldnt put this feature in. In this guide I will show you several ways in which you can get new settlers while playing Going Medieval and add more villagers when setting up a new game. you could also cannibalize the babies too. even if it would get them 175,000 copies sold in another week. Before you can get one of the many different alcohol items in Going Medieval, you’ll need a Brewing Station. Now you just need to start producing alcohol to keep your settlers happy. And as there isn’t a water mechanic aside from the rain, your crops don’t need it either. I think that might be some pretty bad no no ju ju. While on the bright side, they don’t actually need water to survive. 'No wonder Madoc returned to find more settlers. In medieval times, towns and villages would have been heavily reliant on reproduction, and not so much random wanderers finding their way to your village. 'Tarian reckons we should find the river within two days,' said Geraint. I'm just going to bet that the developers do not want to see all the users that will be feeding children to dogs as food in the screenshots, if they made that a reality. It also adds a layer of authenticity to the game. I could be wrong but I don't think it's in the plans. ![]() Originally posted by ☃:I don't think I saw or have seen anything about plans for children/settler reproduction to be included in the game. ![]()
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